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| Changelog for version 5 | By froggygoggy on 13-07-2008 17:32:40
General changes:
<> decreased mana gain per intelligence point from 20 to 10
<> increased overall starting mana a bit, fixing some abilities not being able to xxxuse on lvl 1 due to lack of mana
<> changed most spells to increase mana cost per level
<> implemented an income bonus system when upgrading to make very early xxxupgrading less viable. Type -upgrade to see which income bonus you get
<> added additional heromonsters
<> changed most heroes initial stats and stat gain to make them more individual
<> added some new items
<> changed devils orcbeasts back to show amount of burned mana and only xxxdamage for this amount
<> improved graphics of some spells
<> removed heroes from the map and introduced taverns to pick, reduces xxxloading time significantly but causes lags when picking heroes
<> new game mode system, removed dialog buttons, modes are now entered via xxxcommand line. Possible modes are:
xxx-ar (Allrandom)
xxx-st (Same Teams)
xxx-nk (no Killer Creeps (like Avatars) - previously easy mode)
xxx-ns (no Shrines - previously hard mode)
xxx-na (no Auras)
xxx-nh (no Hero Monsters)
xxx-nl (no Level Bonus)
xxx-nu (no Upgrade Bonus)
xxxand each combination of them:
xxx-arstns would be allrandom/sameteams without shrine, even xxx-arstnknsnanhnlnu is possible ;)
<> added 8 new heroes
<> other major recoding to increase overall performance and reduce lag and xxxloading time
<> added new shrine spells
<> changed potions to be able to buy with full inventory, if you have potions of the xxxsame type
<> changed magic damage to pierce damage to avoid some confusion between xxxmagic attack and spell damage as well as a logical issue
xxx(why archers should have magic attacks? ). No change in gameplay here.
Balance Changes:
<> Seraphim's spell blocker from 10 levels to 6, added heal when an ability is xxxcasted on you
<> added extra hitpoints to Tauren Soldier's spell shield
<> made Forest Guardian's summoned trees attackable, additionally they heal xxxnearby friendly units on death
<> changed Warrior of Elements' ice hands to increase duration per level to make xxxit worth leveling
<> improved Night Assassin's multi lifeleech ,levels from 10 to 4, increased AoE
<> set John Preston's weapon switch manacost to 0
<> halved Heretic's water wave damage over time (effectively 25% damage xxxreduction)
<> reduced area of water wave a bit
<> rebalanced Furion's and Bloodmage's healing wave a bit, less heal in earlier xxxlevels, more heal in later levels
<> changed PotM's frozen arrows to slow and damage in an AoE
<> nerfed Tauren Soldier's torch number of hits (1-5 to 1-2)
<> increased damage of Sylvanas Windrunner's black arrow
<> rebalanced Sylvanas Windrunner's acid bomb (reduced damage, decreased xxxcooldown, increased armor-reducing effect)
<> increased Sylvanas Windrunner's attackspeed a bit
<> improved Revenant's Healing (drastically reduced cooldown, reduced mana xxxcost)
<> changed Hell Spawn's armor type from hero to fortified
<> changed Warden Lightning Attack to affect Shadow Master
<> changed Shadow Master values a bit
<> changed Ice Hands and Thunderfist to work with antimagic potions
<> changed Bloodlust to affect allys in an area
<> rebalanced shadow wolves critical strike (10% to 25x critical -> 25% to 5x xxxcritical)
<> changed healing staff and sobi mask, healing staff loses mana and regeneration, xxxsobi mask gets a fixed mana regeneration instead of percentage
<> nerved metamorphines (500% attackspeed -> 250%)
<> improved small mana potions (2 charges each, cost 40 gold, 200 mana xxxrestored)
<> improved poison sword poison damage
<> improved lightning shield
<> reduced income gain for skeleton mages
<> changed many income values of better and best creeps (mostly to make mass xxxcheap better creeps and very early upgrade to best creeps less effective)
<> changed some bounty values for normal creeps to make it less effective to save xxxinitially without sending anything
<> changed chaos warlock's finger of death to 5000 damage (from 6000)
<> buffed Mudbeast (damage 1000->1200, HP 8000->9000, improved poison) xxxand Battleship (added additional spell) to make dark better creeps more viable
<> changed gianthunter to ranged
<> changed lightning ghosts and gargoyles to increase income and make them xxxavailable sooner (5 minutes after upgrade -> 3 minutes) to make them more xxxuseful
<> buffed attackspeed aura (15%/30&/60%->25%/50%/100%)
<> added fixed damage to damage aura xxx(20%/40%/80%->20%+75/40%+350/80%+850)
<> nerfed regeneration aura xxx(50+0.3%/300+0,6%/750+1%->50+0.25%,300+0.5%,600+.75%)
<> buffed evasion aura (10%,20%,40%->15%,30%,50%)
<> changed thorns aura to affect ranged heroes and melee heroes as well as xxxbypassing antimagics
<> made most of teddy's spells pass through antimagic potions
<> rebalanced some damage types vs armor types damage values slightly
Bug Fixes:
<> reworked energy burst and rage accumulation, does not get cancelled if target xxxdies, gets cancelled if you stop channeling, so they work now as they are xxxintended to work. Also damage of energy burst should be accurate now xxx(sometimes it caused no damage at all).
<> recoded BFG and Unstable Cocoction to work more accurate and to fix some xxxbugs.
<> fixed the "Leaver's Revenge" bug
<> added mana to creeps and manacosts to their spells to indicate their cooldown xxxand fix the "multiple cast" bug for some creeps like the centaur khan
<> fixed a bug with murloc nightcrawlers
<> fixed eat tree to work as intended
<> fixed some hotkey clashes
<> changed poison barrage slightly (graphics correctly indicate damage now, xxxremoved initial ministun, might cause slightly more damage now)
<> changed the way hero monsters are chosen, you do not have to reselect the xxxbuilding to send multiple ones.
<> fixed a bug with cloud (2712)
<> fixed bugs with illusion (alma) and confusion (bulwar)
<> fixed war stomp and stomp back affecting the monster commander and other xxxbuildings (1367)
<> fixed a bug with fortified armor tooltip
<> recoded Crushing Blow to make Tauren Soldier a proper melee hero
<> various other minor bugfixes
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| By stef on 11-03-2010 03:21:49
i cant download it?.. my version is broke so i want a new1 :s
| By uggwholesale on 15-12-2011 06:20:46

Have you checked out the newest Titanium rings? Are you considering them for your wedding bands? Consider the true meaning behind metal as jewelry. <br />
<br />
Most of us, including myself, first heard of Titanium in reference to either military aircraft or human joint substitution. You might have the same argument I did: can't jewelers think of something better than metal? But the Titanium jewelry industry is growing by leaps and bounds, and we can see a variety of justifications for this metal jewelry's popularity. <br />
<br />
Titanium, Ti on the periodic table, is a strong metal, as most people understand it. Alone, it is not hard enough for most of the purposes where we see it used today, but instead the alloy produced from it offers incredible strength and resistance to heat. Additionally, this metal does not fall into the precious metal category like silver, gold or platinum. <br />
<br />
You don't have to know a lot about precious metals to appreciate the high quality of titanium. It is like not knowing all the details behind a 5 star restaurant; you just know that it is good! But knowing why titanium is such an awesome metal will help you appreciate it even more when you decide to purchase a ring or other piece of jewelry. <br />
<br />
So, then, why do people even consider Titanium jewelry? The same superior tensile strength and hardness that makes it popular as a metal makes it popular as Aerospace engineers use Titanium 6.6.2, made up of Titanium, aluminum, vanadium and tin. Jewelry, such as wedding bands, made of aircraft grade Titanium thus can withstand the wear and tear of everyday use without suffering the same visible scratches that gold and silver do. Additionally, the strength of Titanium makes it a perfect symbol for the eternal bond of marriage compared to the less durable silver and gold. <br />
<br />
Titanium has also become a big hit in the fashion jewelry industry. For example, jewelry gurus drool over the tension set diamond rings in the form of an open circle with a diamond mounted in the openings. It's one of the most sought after designs, and few metals can be used in it. Also, the anodization qualities of Titanium make it attractive. Anodization occurs when a metal, like Titanium, reacts with different chemicals in electrolytic solutions and turns into different colors like green or blue. Thus Titanium has become more versatile than other metals in fashion. Finally, jewelry designers have begun to combine Titanium with other metals to create some gorgeous creations, like twisting gold and silver with it to form an inlay. Engineers create men's Titanium rings with gold or silver inlay by bombarding the ring in a vacuum environment with a gold or silver atom beam in an angle that forces the metals to adhere to the ring evenly. <br />
<br />
Jewelry allows individuals to express themselves through accessories. Men's Titanium rings signify a man who is staying ahead of the fashion trend and valuing the subtle inspiration of the effect of technological advances. He desires to be one of the few with one of the strongest rings on the market.
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Warcraft® III: Reign of Chaos™
©2002 Blizzard Entertainment, Inc.. All rights reserved. Reign of Chaos is a trademark and Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
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