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Version 5.2 Changelog

By Kueken on 02-07-2009 15:53:33


General changes:

-many performance improvements (leads to some minor changes in some abilitys, for example Holy Expulsion has a slightly altered rate for the impulses)
-all commander aura visual effects need Warcraft Spell Details set to "high" now; if you have lags with auras and many units on the field, set your Spell Details to "medium"
-slightly longer loading time for less lag in beginning
-doubled the amount of starting money (40 -> 80)
-added error messages when casting various spells (like Leap) on unallowed locations
-added light and dark tier 1 creeps
-added many spells to creeps, which previously had none
-changed mechanics of some spells to be casted on units from a range, instead of in melee range (like Taurenboss Stormbolt or Orcbeast Manaburn)
-remade some of the old heroes (Warden, Summoner, Blood mage, Revenant, Blademaster, slight changes to Demon Hunter, Furion, Death Knight); this means at least one (most likely more) of their spells was changed or replaced.
-added Brillance Aura to the Monster Commander
-changed some spell animations
-added a new item (blessed orb)
-added day/night change (no effect on gameplay)
-temporarily disabled -switch


Balance Changes:

-lowered range of Psychokinesis (1500 -> 900)
-decreased cooldown of Psychic Shield
-increased number of beams for Holy Expulsion
-improved lower levels of trueshot Aura
-improved Amplify Damage (10 levels to 5, increased area and damage increase)
-changed Critical Strike and evasion to be more powerful early on but less strong in the later levels
-nerfed torch damage but changed it to work with antimagic potions
-decreased the effects of Gianthunter and Furbolg aura (80% damage -> 50% 80%/30% attack/movespeed -> 50%/20%)
-buffed Searing Arrows on earlier levels
-increased lvl 1 Sentinel damage
-improved Arcane Rift
-rebalanced Soul Slasher a bit
-added an income-dependant hitpoint bonus to tier 1 creeps (ONLY tier 1 creeps), which can be disabled via game mode (-nb : no hitpoint bonus)
-nerfed higher levels of Seismic Slam
-nerfed Glacier Knife frost armor (20->15)
-decreased the cost for some armor items
-decreased ring of all stats gold cost (2000->1200)
-decreased Poison Sword gold cost (2000 -> 650) and damage (150 -> 100)
-nerfed Shadowstalker's attackspeed (Bat 0.57 -> 0.95)
-nerfed Shadowstalker's Shadow Master (lowered damage reduction on higher levels)
and Fang of the Vampire (10 levels now with same effect)
-added a 0.4 seconds cooldown for lightning sword
-improved Poison Barrage
-some income value tweaking for normal creeps
-changed Death Knight into a proper melee hero (from a ranged hero with 100 rage)
-buffed Water Brood's spells
-nerfed damage aura (75+20%/350+40%/850+80% -> 60+15%/250+30%/750+60%)
-modified the base armor of most heroes (increased slightly in most cases)
-thorns lvl 1 from 20+8% damage to 40+8%


Bug Fixes:

-fixed Bulwars Confuse not working properly
-fixed some issues with Morph of Water Brood
-hopefully fixed fatal error
-fixed mapwide sounds of the Barbarian
-fixed Crushing Blow not working properly on lower levels
-fixed various hotkey clashes and typos
-fixed a bug with Unstable Concoction
-fixed a bug with some abilities interfering with paladin's divine shield
-fixed Fang of the Vampire affecting illusions
-fixed Thorns Aura to work for summons
-fixed some german descriptions
-fixed some unintended interactions between Mighty Swing and Enraged

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